Somebody out there has posted it:
THE CUBE
If you run it, I want a full report!
EDIT: For monster stats, see the Swords & Wizardry Monster Book.
...In the 66th æon of Eris.
KNIGHT Special Ability: In combat a knight gets 2 attacks every round. Starting Equipment: Plate mail, shield, sword, torch. Armor Class: 2 | WIZARD Special Ability: Each day, a wizard can use his staff to cast two spells per level of experience. At 1st level a wizard gets two 1st level spells, at 2nd level he gets two 2nd level spells, and so on. Starting Equipment: Staff, dagger, torch. Armor Class: 9 | ELF Special Ability: Each day, an elf can use his wand to cast one spell per level of experience. At 1st level an elf gets one 1st level spell, at 2nd level he gets one 2nd level spell, and so on. Starting Equipment: Chain mail, bow and arrows, magic wand, torch. Armor Class: 5 | DWARF Special Ability: When searching, a dwarf will automatically find any secret door in the area (i.e. less than 40' away). Starting Equipment: Plate mail, shield. axe, torch. Armor Class: 2 |
Character's Level | Experience Points Needed |
1 | 0 |
2 | 1,000 |
3 | 3,000 |
4 | 6,000 |
5 | 10,000 |
1 cure light wounds light sleep magic missile | 2 find traps invisibility speak with animal web | 3 fireball fly lightning bolt remove curse | 4 charm monster neutralize poison polymorph wizard eye | 5 hold monster telekinesis teleport wall of stone |
Quazar, a powerful evil magic-user from planet Eris has accidentally transported himself and his cube-like stronghold to Earth. He is trapped in his Inner Sanctum until he can be freed by The Four Sacred Keys. In the meantime, the uncontrolled denizens of his fortress venture forth at night to feed and plunder the local villages.