Wednesday, November 4, 2015

New Module Coming Soon

Scheduled release is Thanksgiving Day or December 1 (depends on when it's ready!).

Far, far to the north, almost on the edge of the world, is the small village of Wintersedge. Every Christmas Eve the villagers gather for a midnight celebration when Father Christmas and his magical reindeer appear in the sky. Hearing fascinating tales of this spectacle, you have travelled north to see if the rumors are true. But this year, something is dreadfully wrong! It was inevitable, perhaps, that the success of Father Christmas would draw the hatred and envy of the eternal enemies of peace and goodwill amongst men. In particular, the dark denizens of the Antarctic regions (Kris Kringle's literal polar opposites!), are always conspiring to thwart the jolly man's work and bring an end to Christmas. Is it the South Pole elves who have cancelled Christmas? Or is there a more sinister power at work here? It's up to you to pursue the perpetrators of this heinous holiday mischief and save Christmas!

Tuesday, July 29, 2014

Printable Maps & Stat Sheets for Tomb of the Sea Kings

The print version of UR1 Tomb of the Sea Kings has a center "pull out" section with the dungeon maps and encounter stat sheets. For those who don't want to remove those middle pages, or who would like a higher resolution file from which the maps & stat sheets can be printed, here is a link to a PDF file of those pages:

UR1 Tomb of the Sea Kings Printable Maps & Stat Sheets

Saturday, July 19, 2014

UR1 The Tomb of the Sea Kings

Heh! It's been a while!

Lawson "Blood Master" Bennet (one of the co-DMs in my Planet Eris campaign) and I just put out the first official Planet Eris module:

The Tomb of the Sea Kings



You can preview the module at either of the lulu links above. Tenkar did a mini-review of the NTRPG Con version of the module that you can read here:

A number of typos present in the NTRPG version were corrected for the lulu version, and a very small amount of content was added to the intro and "appendix" sections. We also changed the letter code to UR1. (The version sold at the con was coded LB1. Only 30 of those were printed. So if you've got one it's a collector's item!)

Wednesday, February 8, 2012

Monday, June 13, 2011

Just In Case You Want To Make Your Own...

...And if making your own is too much effort, 
SESSION 30 of my SKULL MOUNTAIN megadungeon will be running Sunday, June 19, 12:30 to 6 PM, at King's Hobby Shop in Austin, TX. If you'd like to join the game, you can sign up at The Austin D&D Meetup, or just show up.

Saturday, May 14, 2011

Skull Mountain: Session 27

The 27th session of my SKULL MOUNTAIN megadungeon will be running Sunday, May 22, 12:30 to 6 PM, at King's Hobby Shop in Austin, TX. If you'd like to join the game, you can sign up at The Austin D&D Meetup, or just show up.

Here's the standard blurb:
Two days north of the last outpost of the Sparn Empire, through the cannibal haunted jungles of Brool, across the piranha teeming river, a great boulder-strewn crag rises from the mists. An enormous, leering reptile skull sits atop the rugged formation. Some say the skull is an odd natural formation, while others insist it is the petrified remains of some primordial unhuman god. Whatever its origins, the whispered tales of Skull Mountain all agree on one thing: incredible treasure and unmatched glory await those bold and foolish enough to penetrate the mountain, unravel its dark secrets, and brave its untold dangers. Of course such treasure and glory will only accrue to those who can return alive!
This is an OD&D/Swords & Wizardry scenario for beginning or experienced players with low to mid-level characters. New characters will be created at the table before play begins. Returning characters who are entered in the Skull Mountain Book of Names are also welcome.

Hope to see you there!